How fast can you click? The clock starts on your first click and stops itself when time runs out.
Measure clicks or taps per second over a short timed window — a casual test for mouse or touch speed.
Gamers checking a click technique or a new mouse, people curious whether jitter and butterfly clicking actually beat plain clicking, and anyone who wants a number for a leaderboard or a bet. It also works as a quick hardware check: a mouse that has started double-firing on a single press shows up here as an impossibly high score.
Example 1. 5 second mouse test on a desktop.
Example 2. 1 second burst versus a longer 10 second pace test.
Example 3. Touch test on a phone for comparison (scores will differ).
Mouse switches, touch latency and browser input handling all change scores. Compare yourself on the same device rather than chasing leaderboard bragging rights across hardware you do not share.
The four windows measure genuinely different things. 1 second is close to pure burst speed and is dominated by how you start — it rewards technique over stamina and produces the highest numbers. 5 and 10 seconds are the usual comparison points: long enough that a lucky start does not carry the score, short enough that fatigue has not arrived. 30 seconds measures endurance, and nearly everyone's rate falls noticeably across it.
Because of that, a score only means something next to its duration. Ten clicks per second over one second and ten per second sustained for thirty are very different feats, and quoting either without the window attached tells the reader nothing.
Starting with the 30-second run. Peak rate and sustained rate are different measurements, and a technique that wins over one second will collapse over thirty. Comparing a touchscreen result against a mouse result is the second — tapping glass and actuating a switch are not the same action. The third is reading a single run as your ability: click rate varies by several per second between attempts depending on little more than how warm your hand is.
Open this page on a device you trust. Have the input ready (text, files or list). Read the limitations once so you know what the tool will not do. After you finish, download or copy anything you need — do not assume the browser will keep drafts forever if you clear site data.
Pick one duration and stay with it if you are tracking progress; a 5-second score and a 10-second score are not comparable numbers. Warm up with a throwaway run before the one you count. If you are testing hardware rather than technique, keep the same hand position and desk height between runs so the thing you changed is the only thing that moved. Stop if your wrist or forearm starts to ache — sustained fast clicking is a repetitive strain, and no score is worth an injury.
The click target is a large area rather than a small button, so it can be hit with a trackpad, a touchscreen or an assistive pointer without precise aiming. The running count and the final result are plain text a screen reader can announce. This is inherently a physical speed measurement, so it will not be meaningful for everyone, and there is no keyboard-only equivalent.
Your clicks are counted in the page and nothing is recorded. No score is uploaded, stored or compared against anyone else — there is no leaderboard here, and refreshing the page wipes the result entirely. Advertising cookies and the choices available to you are covered in the Privacy Policy and in the consent notice shown on your first visit.
The Reaction Time Test measures how fast you respond to a signal rather than how fast you repeat an action, and the Typing Speed Test does the same for the keyboard. To time anything else in fixed windows, use the Stopwatch and Timer. The full tool list is on the home page.
Both work where the browser delivers events.
No.
Trackpads and mice have different actuation.
This is a casual tool, not an anti-cheat environment.
After load, yes.
Short bursts measure peak; longer runs measure sustain.
More help: Click Speed Test FAQ · All tools · Contact · About